used casino shuffler

probation and casinos

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Used casino shuffler no gambling state

Used casino shuffler

Automatic shuffling machines, on the other hand, have the power to shuffle a single card set in one motion. Card shuffling machines are very efficient to use, and they allow excitement and mystery to many card games.

Dynamic movement happens without any forms of stopping at all and waiting for someone to injure themselves due to constant shuffling. Card shufflers are also fantastic for randomized results compared to the power of manually mixing things up. Automatic card shufflers allow for a blind random mixing which will make it almost impossible to predict what card can come up next.

Because of the machine use, no player can scream unfair treatment, favoritism, or foul play towards any other player during the game. These shuffling machines can be battery operated, or AC power operated. You just need to insert your cards into the device, press the button, and letting the shuffler start its process. Automatic card shufflers will be a great addition to your gambling interests. Whether you prefer to use these at home, during game nights, or your own establishment, these devices will surely make card games more fun and exciting to play!

What is A Card Shuffling Machine? Benefits of Using Card Shufflers Card shuffling machines are very efficient to use, and they allow excitement and mystery to many card games. Slug tracking involves determining runs of the deck or stack that show a higher frequency of certain important cards. For example, in the play of blackjack there are a relatively large number of count cards. These count cards are significant in producing winning blackjack hands or count hands that are also frequently winning hands.

Gamblers who are proficient in tracking slugs containing large numbers of count cards can gain an advantage over the house and win in blackjack. There is also a long-standing problem in the play of blackjack which concerns the situation when the dealer receives a blackjack hand in the initial two cards dealt. If the dealer has a count card or ace as the up card, then it is possible for the dealer to have a blackjack. If the dealer does have a blackjack, then there is no reason to play the hand out since the outcome of the hand is already determined without further dealing.

If the hand is fully played out, and the dealer then reveals that the dealer has received a blackjack hand, then a significant amount of time has been wasted. It also causes players to often be upset when a hand is played out to no avail. In many casinos the waste of time associated with playing out hands with a winning dealer blackjack has lead to various approaches that attempt to end the hand after the initial deal.

Some of these allow the dealer to look at the down card to make a determination whether a blackjack hand has been dealt to the dealer. In such cheating associated with peeking at the down card, the dealer cheats in collaboration with an accomplice-player. This cheating is frequently accomplished when the dealer signals the accomplice using eye movements, hand movements or other signals. If a dealer does not peek, then he does not know the value of his hand until after the players have completed their play.

If the dealer does peek, then he can use such eye movements, hand movements or other techniques to convey instructions to his accomplice-player. These signals tell the accomplice what hand the dealer has been dealt. With this knowledge of the dealer's hand, the accomplice has improved odds of winning and this can be sufficient to turn the long-term odds in favor of the accomplice-player and against the casino.

Many casinos do not allow the dealer to look at or inspect the down card until all insurance wagers have been made or declined. There have also been a substantial number of apparatuses devised to facilitate the peeking procedure or render it less subject to abuse.

Such peeking devices are intended to allow determination of whether the dealer has received a blackjack hand; however, this is done without revealing to the dealer what the down card is unless it makes a blackjack. Some of these devices require a special table with a peeking device installed in the table. Others allow the down card to be reviewed using a tabletop device in which the card is inserted. These systems and others involve the use of special playing cards.

These devices and methods generally add greater costs and slow the play of the game. The slowed play often occurs to such a degree that it offsets the original purpose of saving the time associated with playing out possible dealer blackjack hands.

The prior attempts have often ended up unacceptable and are removed. Another notable problem suffered by live table games is the intimidation which many novice or less experienced players feel when playing such games. Surveys have indicated that many new or less experienced people who come to a casino are inclined to play slot machines and video card games.

These people feel intimidation at a live table game because such games require quick thinking and decision making while other people are watching and waiting. This intimidation factor reduces participation in table games. A further issue that has developed in the casino business is the public's increasing interest in participating in games that have a very large potential payoff. This may be in part a result of the large amount of publicity surrounding the state operated lotteries.

News of huge payoffs is read with keen interest and creates expectations that gaming establishments should provide games with large jackpots. One approach has been the networked or progressive slot machines that use a centralized pool of funds contributed by numerous players. These slot machine systems are relatively more costly to purchase and operate.

For many gamblers, this approach is not particularly attractive. This lack of attractiveness may be due to the impersonal and solitary nature of playing slot machines. It may alternatively be for other reasons. Whatever the reason, the public is clearly interested in participating in games that can offer potential jackpots that are very large. Table card games have not been able to satisfactorily address this interest.

The continued diminishment in the percent of people who play live table games indicates the need for more attractive games and game systems that address to public's interests. Further problems associated with live table card games are the costs associated with purchasing, handling and disposal of paper and plastic playing cards. Each casino uses decks for a very limited period of time, typically only one shift, and almost always less than one day. After this relatively brief life in the limelight, the decks are disposed of in a suitable manner.

In some cases they can be sold as souvenirs. This is done after the cards are specially marked or portions are punched out to show they have been decommissioned from a casino. This special marking allows the cards to be sold as souvenirs while reducing the risk that they will later be used at the card tables in a cheating scheme which involves slipping a winning card into play at an appropriate point.

In other cases the playing cards are simply destroyed or recycled to eliminate this last risk. In any case, the cost of playing cards for a casino is significant and can easily run in the hundreds of thousands of dollars per year. In addition to the above problems, there are also significant costs associated with handling and storing the new and worn playing cards.

Sizable rooms located in the casino complexes are needed just to store the cards as they are coming and going. Thus, the high costs of casino facilities further exacerbate the costs associated with paper and plastic playing cards. The most significant cost in operation of gaming apparatus is personnel costs. A number of attempts have been made to reduce time requirements for not only the dealers, relief dealers, but also for the supervisors, managers, security and the other staff that are directly or indirectly involved in the operation or maintenance of the games.

A number of attempts have been made to design and provide fully automated gaming machines that duplicate play of casino table card games. These attempts have ranged from and included the highly successful video poker slot games to the mildly successful slot-type blackjack game for single players.

These machines are common in casinos, but do not duplicate the ambience of the casino table game with multiple players present. Another type of attempt for simulating casino table card games is the use of a bank of individual player positions associated with a single dealer position in an attempt to simulate the physical ambiance of a live casino table card game. Such systems are shown in U. These systems have a video display of a dealer and have individual monitors for display of the players' hands and the dealer hands.

This tends to maximize the cost of the system and tends to provide a slow system with high processing power demands to keep the operation working at speeds needed to maximize use and profit from the machines. Sines U. The latter two patents U. Sines, U. There is no virtual dealer display and no software or architecture controls needed for a virtual dealer display. There are distinct display components for the players' hands and dealer's hand.

Looking at FIGS. See wire connections shown in FIGS. These Bet Interface Circuits an alternative description in the text, at column 14, lines and column 15, lines do not indicate that these are anything more than circuits, and no processing intelligence is specifically disclosed. This appears to be merely an interface with player controls without any processing function disclosed.

The Sines' system in these patents also requires bet sensors on the table. The main objective of this patent is to have optical data that enables the SEGA system to read hand signals of players, such as calls for hits and Stand signals. The hardware architecture in FIG.

There is no disclosure of the type of information processing hardware in the system. This system provides a count display e. Physical playing chips are also used, with no credit wagering capability shown. There are distinct player stations with player input on wagering. There may be a limited amount of intelligence at player stations see column 4, line 1 through column 7, line 55 , but there are multiple lines to each player station. The dealer screen 10 does not show an image of a dealer, but shows the dealer's card s and game information.

There are typical player input controls 16 at each player position. The system provided is more like a bank of slot systems than a card table. In addition to a dealer data processor 6 , each player position includes a player data processor CPU 30 with player memory The central dealer computer apparently polls the individual player data processors to obtain the status of the events at each position column 4, lines ; and column 3, lines Physical cards and physical chips are shown.

Player identity cards identify each player entering play at a table, and a separate ticket printer issues a results ticket at the end of play or reads the ticket at the beginning of play. There is no distinct intelligence apparent at each player position, and there is a central CPU that controls the system e.

Physical chips and a real dealer are apparently used. A phone line is connected from each player position to the CPU through a communications port There are individual player positions with individual screens 12 provided for each player. There is no visual display of a dealer, there are individual player image panels, and no details of the architecture are shown or described. There is no dealer or croupier simulation.

The horse race simulator is an automated miniature track with physically moving game elements. The system again shows individual monitors at each player position 80 , 81 and no dealer display. The schematics of the electrical architecture in FIG. There is a distinct picture output board It is desirable to provide a system that meets both the structural and play ambience requirements for a successful, fully automated interactive gaming system for playing casino table wagering games with cards that does not require any attendant personnel in its operation.

A gaming system simulates complete play of events in a casino table card wagering game, such as blackjack, poker, poker variants, baccarat, and other wagering games where there has traditionally been a dealer, whether or not the dealer is an active player in the game. Two distinct video areas are preferably provided, one relatively upright video display providing video images of a virtual dealer, and the second relatively horizontal video display providing a simulation of a tabletop for player cards, optionally also dealer cards and wagers.

The players have individual play areas with player input, and these play areas have individual processing intelligence that communicates directly with a main game computer in a novel manner. This would prevent the introduction of a completely automated game into those jurisdictions. In the gaming industry, certain games require that batches of randomly shuffled cards be provided to players and sometimes to dealers in live card games.

It is important that the cards are shuffled thoroughly and randomly to prevent players from having an advantage by knowing the position of specific cards or groups of cards in the final arrangement of cards delivered in the play of the game. At the same time, it is advantageous to have the deck s shuffled in a very short period of time so that there is minimal down time in the play of the game. Breeding et al. The device includes a first vertically extending magazine for holding a stack of unshuffled playing cards, and second and third vertically extending magazines each for holding a stack of cards, the second and third magazines being horizontally spaced from and adjacent to the first magazine.

A first card mover is positioned at the top of the first magazine for moving cards from the top of the stack of cards in the first magazine to the second and third magazines to cut the stack of unshuffled playing cards into two unshuffled stacks. Second and third card movers are at the top of the second and third magazines, respectively, for randomly moving cards from the top of the stack of cards in the second and third magazines, respectively, back to the first magazine, thereby interleaving the cards to form a vertically registered stack of shuffled cards in the first magazine.

Elevators are provided in the magazines to bring the cards into contact with the card movers. Sines et al. One or more ejectors are mounted adjacent the unshuffled stack holder to eject cards from the in-feed array at various random positions.

Multiple ejectors are preferably mounted on a movable carriage. Extractors are used to assist in removing playing cards from the in-feed array. Removal resistors are used to provide counteracting forces resisting displacement of cards, to thereby provide more selective ejection of cards from the in-feed array. The automated playing card shuffler comprises a frame; an unshuffled stack holder for holding an unshuffled array of playing cards in a stacked configuration with adjacent cards in physical contact with each other and forming an unshuffled stack; a shuffled array receiver for holding a shuffled array of playing cards; at least one ejector for ejecting playing cards located at different positions within the unshuffled stack; and a drive which is controllable to achieve a plurality of different relative positions between the unshuffled stack holder and the at least one ejector.

Grauzer et al. Johnson et al. The dispensing sensor is coupled to the transfer means to cause a transfer of a card to the dispensing station when an absence of a card in the dispensing station is sensed by the dispensing sensor. Individual cards delivered from the loading station are randomly inserted by an insertion means into different randomly selected positions in the main stack to obtain a randomly shuffled main stack from which cards are individually dispensed.

The insertion means includes vertically adjustable gripping means to separate the main stack into two spaced apart sub-stacks to enable insertion of a card between the sub-stacks by the insertion means. The gripping means is vertically positionable along the edges of the main stack. After gripping, the top portion of the stack is lifted, forming two sub-stacks. At this time, a gap is created between the stacks. Similarly, Johnson et al.

The separating mechanism allows the introduction of cards from the secondary stack into the main stack at those positions. The separating mechanism grips cards at the series of positions along the stack and lifts those cards at and above the separation mechanism to define spaces in the main stack for introduction of cards from the secondary stack. The storage assembly in one example of the invention is a carousel containing a plurality of card storage compartments.

The device describes card value reading capability and irregular e. Pending U. A randomizing system is provided for randomizing the initial set of playing cards. A collection surface is located in a card collection area for receiving randomized playing cards, the collection surface receiving cards so that all cards are received below the top surface of the device. An elevator is provided for raising the collection surface so that at least some randomized cards are elevated at least to the top surface of the device.

A system for picking up segments of stacks and inserting cards into a gap created by lifting the stack is described. The progressive live card game has at least one deck with a predetermined number of cards, the secure game table system having players at a plurality of player positions and a dealer at a dealer position. The secure game table system comprises: a shoe for holding each card from at least one deck before being dealt by the dealer in the hand, the shoe having a detector for reading at least the value and the suit of the each card, the detector issuing a signal corresponding at least to the value and suit for the each card.

A card-mixing system may be combined or associated with the card-reading shoe. A progressive bet sensor is located near each of the plurality of player positions for sensing the presence of a progressive bet. When the progressive bet is sensed, the progressive bet sensor issues a signal corresponding to the presence.

A card sensor located near each player positions and the dealer position issues a signal when a card in the hand is received at the card sensor. A game control has a memory and is receptive of progressive bet signals from the progressive bet sensor at each player position for storing in memory which player positions placed a progressive bet.

The game control is receptive of value and suit signals from the detector in the shoe for storing in memory at least the value and suit of each card dealt from the shoe in the hand. The game control is receptive of card received signals from card sensors at each player position and dealer position for correlating in memory each card dealt from the shoe in game sequence to each card received at a player position having a progressive bet sensed.

The specification indicates that FIG. The shuffler may be mounted on a base in which is contained a camera with a lens or lenses and camera may be embedded in a base of the shuffler. A dealer position is centrally located on the tabletop. Multiple player stations are evenly spaced along the arcuate edge. A rotatable card placement assembly includes an extendable arm that is connected to a card carrier that is operable to carry a card.

In response to signals from the computer, the rotation of the assembly and the extension of the arm cause the card carrier to carry the card from the card dispensing hole to either the dealer position or any of the player positions. The card carries a bar code identification thereon. A bar code reader of the card carrier provides a signal representation of the identification of the card to the computer. The method and apparatus utilizes pattern recognition technology or other image comparison technology to compare one or more images of a card with memory containing known images of a complete deck of playing cards to identify each card as it passes through the apparatus.

Once the card is identified, it is temporarily stored in a location corresponding to or identified according to its position in a properly sequenced deck of playing cards. Once a full set of cards has been stored, the cards are released in proper sequence to a completed deck hopper. The method and apparatus also includes an operator interface capable of displaying a magnified version of potential defects or problem areas contained on a card which may be then viewed by the operator on a monitor or screen and either accepted or rejected via operator input.

The device is also capable of providing an overall wear rating for each deck of playing cards. Many other patents provide for card reading capability in different physical manners, at different locations, and in different types of apparatus from card reading shoes, to card reading racks, to table security control systems such as disclosed in U.

All of this literature with respect to the shuffling and reading of cards is incorporated herein by reference as disclosure relating to shufflers or card supplying means that can read the cards and determine the order of cards in a randomized or shuffled set of cards. A gaming system simulates complete play of events in a casino table card wagering game, such as blackjack, poker, poker variants, baccarat, and other wagering games where there has traditionally been a dealer, physical cards in play, and physical chips or money placed on the table, whether or not the dealer is an active player in the game.

Two distinct video areas are preferably provided, one relatively upright video display providing virtual video images of a dealer and various background images, and the second relatively horizontal video display providing a simulation of a table top for virtual player cards, virtual chips and optionally also dealer cards. A device for forming a set of playing cards in a randomized order is provided, and the randomized order of the physical cards is recorded in memory.

The randomized order of cards is made into an electronic file from which the automated system delivers virtual cards to the player, and where required, to the dealer or a flop. No cards are actually dealt to the players or the dealer or flop , but the physically randomized or shuffled deck defines the electronic file from which virtual cards are to be dealt.

The set of cards is reshuffled or again randomized at intervals corresponding to allowable limits of use of the set of cards. For example, a virtual and random cut may be made in the set of randomized cards, and when play of a game passes that cut, a last hand is completed, and the cards shuffled again, as is standard in conventional casino play.

A preferred device for forming a random set of playing cards is described, which is inclusive of the Shuffle Master, Inc. MD-2 shuffler with card reading capability e. The device includes a top surface and a bottom surface of said device and a receiving area for receiving an initial set of playing cards. A collection surface is provided in a card collection area for receiving randomized playing cards. A card feed mechanism in one form of the invention individually transfers cards from the receiving area into the card collection area.

The device further includes an elevator for raising and lowering the collection surface within the card collection area. At least one card supporting element within the card collection area supports and suspends a randomly determined number of cards within the card collection area. In one example of the invention, a pair of spaced apart gripping members are provided to grasp the opposite edges of the group of cards being suspended.

A card insertion point is created in the card collection area beneath the suspended randomly determined group of cards and above the cards resting on the elevator, if any. The card feed mechanism delivers a card into the insertion point. Card values may be read at the time of or before card insertion. Card sensors may be provided to trigger camera activation so that the camera may distribute a single analog or digital snapshot of a card face and the camera does not have to send a steady stream of information.

The card sensors trigger sensors may initiate or activate the image taking procedure by the camera by noting a leading edge of a card, a trailing edge of the card, a time frame when the sensor is blocked, a delayed activation e. A leading edge sensor may trigger camera activity when the leading edge of the card has passed over the camera focal point, and the edge then triggers the image capture event at a time when the symbols are over the camera focal point or focal plane.

A trailing edge sensor would trigger the camera event when the trailing edge has passed over the sensor, which is at a measured distance that places the symbols over the camera focal plane. Another description of a preferred automatic card shuffling device is provided. The device includes a microprocessor with memory for controlling the operation of the device.

An in-feed compartment is provided for receiving cards to be randomized. In one example of the invention, the lower surface of the in-feed compartment is stationary. In another example of the invention, the lower surface is moveable in a vertical direction by means of an elevator. A card moving mechanism moves cards individually from the in-feed compartment into a card mixing compartment. The card mixing compartment includes a plurality of substantially vertical supports and an opening for the passage of cards from the in-feed compartment.

In one form of the invention, the opening consists of a slot. The card mixing compartment also includes a moveable lower support surface and at least one stationary gripping arm, a lower edge of the gripping arm being proximate to the opening and the gripping arm, the opening allowing for the passage of cards into the card mixing compartment just below the gripped group of cards. The gripping arm is capable of suspending a card or a group of cards of a randomly determined size above the opening.

In one example, the opening is a horizontal slot. The device preferably includes an integrally formed automated calibration system. One function of the automated calibration system is to identify the vertical position of the elevator support platform relative to a lowermost gripping position of the grippers so that the stack of cards in the card mixing compartment can be separated at a precise location in the stack and so that a specific numbers of cards can be accurately lifted and specific card insert positions can be determined for insertion of cards into the randomizing stack of cards.

In one form of the invention, card values are read before or during card insertion. Another function if the preferred automated calibration system is to determine the number of incremental movements of the elevator stepper motors that corresponds to the thickness of each card.

This information is then used to determine the precise location of the elevator in order to form each point of separation in the group of cards during shuffling. An elevator is provided for raising and lowering the moveable card support surface. In operation, the vertical position of the elevator is randomly selected and the support surface is moved to the selected position.

After the gripping arm grasps at least one side of the cards, the elevator lowers, suspending a group of cards, and creating a space or point of insertion beneath the gripping arm, wherein a single card is moved from the in-feed compartment into the space created, thereby randomizing the order of the cards.

A method of calibrating a shuffling machine prior to and during the randomization of a group of cards is described. The method comprises the steps of placing a group of cards to be randomized into a card in-feed tray and removing a calibration card from the in-feed tray, and placing the card in the card randomizing area, also known as the card collection area.

The elevator and grippers are operated until a precise location of the bottommost card that can be gripped is identified. Either before or after this calibration process, the card width is measured, and the grippers are adjusted to put sufficient tension on the cards to suspend the entire group of cards to be shuffled.

According to the invention, cards are individually fed from the card in-feed tray and delivered into a card collection area. The card collection area has a moveable lower surface, and a stationary opening for receiving cards from the in-feed tray. The method includes elevating the moveable lower surface to a randomly determined height and grasping at least one edge of a group of cards in the card collection area at a point just above the stationary opening.

The method further includes the steps of lowering the moveable lower surface to create an opening in a stack of cards formed on the lower surface, the opening located just beneath a lowermost point where the cards are grasped and inserting a card removed from the in-feed tray into the opening.

A device capable of automatically calibrating is described that is capable of automatically making adjustments to process cards of different dimensions. The device includes a card in-feed tray, a card moving mechanism that transports cards from the in-feed tray into a card collection area; an elevator within the card collection area that raises and lowers the group of fed cards; a device capable of suspending all or part of the fed cards above the card feeder; and a microprocessor that selects the position in the stack where the next card is to be inserted, and instructs the device capable of suspending and the elevator to create a gap, and then instructing the card moving mechanism to insert the card.

It should be first understood that in the description of the practices, methods, components, subcomponents and apparatus of the present invention, the examples and specific materials identified are merely exemplary and are not intended to be taken as limits in the practice of the invention. For example, any computer language may be used, any operating system may be used, any commercial or specially designed hardware that can perform the identified functions and provides the described properties can be used, even if the specific component described is or is not a preferred embodiment of the invention.

Although a preferred card randomization or card shuffling device is described in detail, the automated gaming system of the invention may be used with any physical system that provides a randomized or shuffled physical set of cards that is read and the order of the shuffled or randomized cards provided into an electronic file.

The electronic file is not desirably used more than once, just as a shuffled deck is not collected and reused at a standard casino table card game. The electronic data of the randomized set of physical cards is used as a virtual replacement for the physical cards in the play of the automated game, and the virtual deck is treated much the same as a real deck. A virtual cut is made in the virtual deck the data of the order of the physical deck , the game is played e. The table may seat at least two players up to the amount of players that can be configured about the table and have a view of the dealer video display system.

Typically each gaming system will have at least four player available positions, with space determinations considered as to whether there would be 4, 5, 6 or 7 player positions. It is possible to have a completely circular dealer display e. A surface of the table will have a generally continuous display surface for showing players' hands and possibly dealer hands and, where there are touch screen player controls, for displaying the player touch screen controls.

A majority of the table surface comprises a video monitor in one example of the invention. Where there are no touch screen controls, the continuity of the surface may be interrupted by inserted player control panels. The use of a continuous except for possible interruption by the above indicated panels display surface offers some significant advantages in simulating or recreating a standard card table surface.

Cards may be readily viewed by other players at a blackjack table, which is standard in table games. Individual monitors, especially where slanted towards the individual players make such table-wide card reading difficult. The individual player positions have a separate intelligence at each player position that accepts player input and communicates directly with a game engine main game computer or processor.

The intelligence is preferably an intelligent board that can process information. Such processing may at least comprise some of signal converting e. Communication between the intelligence at each player position is direct to the main game computer and may be by self-initiated signal sending, sequenced polling by the main game computer e.

Communication can also occur between the casino computer and main game computer or between the casino computer and player station computer or both. In one example of the invention, there is essentially a single main game computer that contains video display controls and programs for both the dealer display and the table top display, audio controls and programs, game rules including storage of multiple games if intended to be available on the machine , random number generator, graphic images, game sequence controls, security systems, wager accounting programs, external signaling and audit functions, and the like.

In other forms of the invention, the above functions are divided between a main processor and one or more additional processors. The intelligence at each player position speeds up the performance of all aspects of the game by being able to communicate directly with the main game computer and being able to process information at the player position rather than merely forwarding the information in raw form to the main game computer.

Processing player information at player positions frees up resources for use by the main processor or processors. A card game system may also include suitable data and control processing subsystem that is largely contained within a main control module supported beneath the tabletop.

The control and data processing subsystem includes a suitable power supply for converting alternating current from the power main as controlled by a main power switch. The power supply transforms the alternating line current to a suitable voltage and to a direct current supply.

Commercially available power switching and control circuits may be provided in the form of a circuit board which is detachable, and plugs into a board receptacle of a computer mother board or an expansion slot board receptacle. A main game controller mother board may include a central microprocessor and related components well-known in the industry as computers using Intel brand Pentium microprocessors and related memory or intelligence from any other manufacturing source.

A variety of different configurations and types of memory devices can be connected to the motherboard as is well known in the art. Of particular interest is the inclusion of two flat panel display control boards connected in expansion slots of the motherboard. Display control boards are each capable of controlling the images displayed for the dealer video display and for each of the player position display areas on the continuous display screen on the table and other operational parameters of the video displays used in the gaming system.

More specifically, the display control boards are connected to player bet interfaces circuits for the player stations. This arrangement also allows the display control boards to provide necessary image display data to the display electronic drive circuits associated with the dealing event program displays and the dealer display.

This allows card game action data to be analyzed in various ways using added detail, or by providing integration with data from multiple tables so that cheating schemes can be identified and eliminated, and player tracking can be maintained. Additionally, player hand analysis can be performed. Although the preferred system shown does not require features illustrated for receiving automated player identification information, such features can alternatively be provided.

Card readers such as used with credit cards, or other identification code reading devices can be added in the system to the player stations, for example, to allow or require player identification in connection with play of the card game and associated recording of game action by the processor.

Such a user identification interface can be implemented in the form of a variety of magnetic card readers commercially available for reading a user-specific identification information. Alternatively, it is possible to use so-called smart cards to provide added processing or data storage functions in addition to mere identification data. For example, the user identification could include coding for available credit amounts purchased from a casino.

As further example, the identification card or other user-specific instrument may include specially coded data indicating security information such as would allow accessing or identifying stored security information which must be confirmed by the user after scanning the user identification card through a card reader. Such security information might include such things as file access numbers which allow the central processor or player station processor to access a stored security clearance code which the user must indicate using input options provided on displays using touch screen displays.

A still further possibility is to have participant identification using a fingerprint image, eye blood vessel image reader, or other suitable biological information to confirm identity of the user that can be built into the table. Still further it is possible to provide such participant identification information by having the pit personnel manually code in the information in response to the player indicating his or her code name or real name. Such additional identification could also be used to confirm credit use of a smart card or transponder.

All or part of the functions dedicated to a particular player station are controlled by the player station intelligence in one form of the invention. Additionally, each player station intelligence may be in communication with a casino accounting system. It should also be understood that the continuous screen can alternatively be provided with suitable display cowlings or covers that can be used to shield display of card images from viewing by anyone other than the player in games where that is desirable.

This shielding can also be effected by having light-orientation elements in the panel, and some of these light-orientation elements are electronically controllable. In this manner, the processor can allow general viewing of cards in games where that is desirable or tolerated, and then alter the screen where desired. These types of features can be provided by nanometer, micrometer or other small particulate or flake elements within a panel on the viewing area that are reoriented by signals from the processor.

Alternatively, liquid crystal or photochromic displays can be used to create a screening effect that would allow only viewers at specific angles of view from the screen area to view the images of cards. Such an alternative construction may be desired in systems designed for card games different from blackjack, where some or all of the player or dealer cards are not presented for viewing by other participants or onlookers.

Such display covers or cowlings can be in various shapes and configurations as needed to prevent viewing access. It may alternatively be acceptable to use a player-controlled switch that allows the display to be momentarily viewed and then turned off. The display can be shielded using a cover or merely by using the player's hands. Still further it is possible to use a touch screen display that would be controlled by touch to turn on and turn off.

Similar shielding can be used to prevent others from viewing the display. The system 1 comprises a vertical upright display cabinet 2 and a player bank or station cluster arrangement 3. The vertical display cabinet 2 has a viewing screen 7 with a top section 4 on which images of the virtual dealer are displayed. The top 8 of the player bank arrangement 3 has individual monitor screens 10 for each player position, as well and tabletop inserted coin acceptors 11 , and player controls 12 and The motherboard 6 is shown underneath the top 8 of the player bank arrangement 3.

There is a separate and larger dealer's hand screen 9 on which dealer cards are displayed in a format large enough for all players to view. Speakers 16 a and 16 b are provided for sound transmission and decorative lights 14 are provided.

It can also be seen that each player position has to form an arc cut into the semicircular player seating area The game device housing comprises a CPU block 20 for controlling the whole device, a video block 21 for controlling the game screen display, a sound block 22 for producing effect sounds and the like, and a subsystem 21 A for reading out CD-ROM.

The RAM stores the initialization program used for the initialization process. This allows the game machine or other application software to be executed rapidly. Its functions include collecting sound recognition signals from the sound recognition circuit or image recognition signals from the image recognition circuit in response to requests from the main CPU On the basis of sound recognition signals or image recognition signals provided by the sub-CPU , the main CPU controls changes in the expression of the character s appearing on the game screen, or performs image control pertaining to game development, for example.

The picture block 21 comprises a first VPD Video Display Processor for rendering TV game polygon data characters and polygon screens overlaid on the background image, and a second VDP for rendering scrolling background screens, performing image synthesis of polygon image data and scrolling image data based on priority image priority order , performing clipping, and the like.

Data for rendering the polygons used to represent TV game characters and the like is sent to the first VPD through the main CPU 20 , and the rendering data written to the VRAM is rendered in the form of or 8-bit pixels to the rendering frame buffer or The data in the rendered frame buffer or is sent to the second VDP during display mode.

In this way, buffers and are used as frame buffers, providing a double buffer design for switching between rendering and display for each individual frame. Regarding information for controlling rendering, the first VPD controls rendering and display in accordance with the instructions established in the system register a of the first VPD by the main CPU via the SCU The second VDP is connected via the bus to the first VPD and the SCU , and is connected to picture output terminals Voa through Vog through memories a through g and encoders a through g The picture output terminals Voa through Vog are connected through cables to the display 7 and the satellite displays 10 FIG.

Information for controlling image display is similarly defined in the second VDP Data defined in the VRAM is read out in accordance with the contents established in the register a by the second VDP , and serves as image data for the scrolling screens that portray the background for the character s. Image data for each scrolling screen and image data of texture-mapped polygon data sent from the first VPD is assigned display priority priority in accordance with the settings in the register a , and the final image screen data is synthesized.

Where the display image data is in palette format, the second VDP reads out the color data defined in the color RAM b in accordance with the values thereof, and produces the display color data. Color data is produced for each display 7 and 9 and for each satellite display Where display image data is in RGB format, the display image data is used as-is as display color data.

The display color data is temporarily stored in memories a - f and is then output to the encoders a - f. The encoders a - f produce picture signals by adding synchronizing signals to the image data, which is then sent via the picture output terminals Voa through Vog to the display 7 and the satellite displays In this way, the images required to conduct an interactive game are displayed on the screens of the display 7 and the satellite displays These audio output terminals Ao are connected to the input terminals of an audio amplification circuit.

Thus, the sound signals presented to the audio output terminals Ao are input to the audio amplification circuit not shown. Sound signals amplified by the audio amplification circuit drive the speakers 16 a and 16 b. The subsystem 23 has the function of reading application software provided in the form of a CD-ROM and reproducing the animation. This requires significant computing power and still has dumb no intelligence player input components.

The system has an upright dealer display cabinet with a top and the dealer viewing screen which may be any form of display screen such as a CRT, plasma screen, liquid crystal screen, LED screen or the like. The player bank arrangement has a continuous display screen on which images of cards being dealt , dealer's cards , bets wagered and touch screen player input functions are displayed. The game display processor operates on a Windows XP platform.

The respective subcomponents on the Pentium 4 processor are labeled to show the apportionment of activity on the motherboard and the component parts added to the board. As is shown, the game engine has an Uninterruptible Power Supply It is important to note that all communications are direct from the game display processor, freeing up resources available to the game engine processor. A significant benefit resides in the use of the independent Intelligence boards at each player position being in direct communication with the MPP Game Engine , as opposed to each individual player position button panel being dead or inactive until authorized by the main game processor, as previous automated gaming systems were constructed.

The present invention is also an improvement in providing a system with not only the intelligence at each player position, but also in redistributing processing capability for functions among various processing components within the gaming system. In one architectural format, all functions of the gaming engine, except for the player localized intelligence functions and central computer communication functions, are consolidated into a single PC e.

This would include all game functions, player video functions, dealer video functions, dealer audio functions, security, currency and debit functions, alarm functions, lighting functions, and all other peripherals on the system, except for the localized player functions.

In this system, the main game processor would talk directly with the player intelligent boards, preferably in the same novel communication format described below. The exemplary system illustrated in FIGS. Both systems are a distinct improvement over the prior art, but with the higher power available for PC's, and with the ease of programming a PC as opposed to an embedded system, the consolidation of the game functions and the ability of the main game engine to communicate with each of the player positions is enabled.

As shown in FIG. With the player intelligent boards , the main game PC can receive packets of information from each player station as events occur rather than having to poll each player position on a regular basis times to gain the specific information for each player input that may be made. The Pluto 5 is the controller of choice for the global gaming industry.

Flexibility comes from a set of features built into the Pluto 5 Casino controller, and from the choice of optional add-on boards that can be used to adapt the Pluto family to best suit individual applications. In the area of interfacing, there are three distinct boards, each of which serves a particular function in helping the Pluto 5 to connect with the world outside:.

RS is an industrial-grade board for linking multiple systems in unforgiving circumstances for centralized information gathering. The RS board uses a single RS connection to the Pluto 5 board and all necessary power is also derived through this link. Two header connectors may be provided for the RS channel to allow daisy chain connections between multiple systems. Both channels are controlled via a single RS connection to the Pluto 5 board and all necessary power is also derived through this link.

The Heber FastTrack package contains modular library functions for passing information via these channels. The relay board allows control of medium- to high-level loads such as solenoids, without risk of damage or interference to the Pluto 5 circuitry. Four power-switching channels are available with absolute isolation from the Pluto 5 control signals.

Each relay is capable of switching direct or alternating currents of up to 7 A at a maximum voltage of V. Like the Pluto 5 board itself, its modular options have been used extensively so that their designs are fully developed and entirely stable. The options that are specified are consistently provided in mass quantities.


This all-in-one blackjack combination pack provides you with everything you need to host your own blackjack table. This pack includes a 2-in-1 blackjack folding table, 6 decks of playing cards brand of cards subject to change , a 6 deck blackjack shoe, a 6 deck discard tray, 4 cut cards, and a 6 deck shuffler. This pack includes a blackjack felt, 6 decks of playing cards brand of cards subject to change , a 6 deck blackjack shoe, a 6 deck discard tray, 4 cut cards, and a 6 deck shuffler.

If you are still trying to master your shuffling skills, have arthritis, or just want to speed up your home game then this 2-deck card shuffler is for you. Able to shuffle 1 or 2 decks at once, all with the push of a button. This is Kem and Copag compatible cards not included. You will also receive 2 free decks of plastic coated playing cards.

Requires 4 AA batteries which are not included. This 6 Deck Automatic Card Shuffler is battery operated. It shuffles standard or bridge sized playing cards. Included are 6 decks of plastic coated playing cards. Requires 4 "C" Sized batteries which are not included. Requires 4 AA batteries which are included.

Items 1 to 10 of 21 total Show 5 10 15 20 25 per page. Page: 1 2 3. You know, like Playboy Enterprises. Go here if you care to learn more. Guys I have read thru all these notes and for the most part you are both correct in your thinking! Let me explain, I have been professionally gambling for over 42 years! Although I play poker I also play with the house and grind money out! We will leave that for another topic!

But I want to address the shuffle master and what is called the sort mode. There is only one house in the USA who still uses a dice shaker with the three dice in this shaker to determine who gets the first cards from the shuffle master and that is Harrahs AC. This now tends to allow a randomness to the game. How do you feel about time given to call a hand. I guess it is different at various casinos.

Less time gives less control to the player, I feel. Why would that machine give the house an edge? When you go to play regular BJ with no bous bets like that, you will see you get 6,7,8s quite often? How come? You only notice them more often when you want to fit your example.

The house already has their edge secured. The different codes on the shufflers let the machine know how many decks are in the shuffle and other criteria of the game being dealt. If the shuffler is a baccarat shuffler and can read the cards then it will only deal the cards that the dealer is allowed to pull. Your observation is only true when you want it to be true. If it were really true then no one would ever get a 6,7,8 combination. What if it were 1 on 1? Have I mentioned that I actually work as a dealer at the casino and know these machines very well.

There is no secret to them. The machine does not need to know how many decks in the shoe to shuffle. In fact, if , the odds to have is more often… that is why i often play … once the machine does not need to know who bets on bonus or not, it just secure the edge for the House by grouping 6,7,8s… and how often do you the table with ?

How come when you go to Reno where casinos still shuffle by hands, the players often win on BJ, they lost in the end because simply they do not stop after winning or because of their greedy. Your an idiot because Richard is right. You come up with some random half ass concoction of a story to try to prove your briefs but if that is true then all you have to do is buy one of their machines new for grand prove it will take the odds on purpose and sue all casinos that have side bets for millions.

Its like a 1 to payout so technically you have to win at every hands with the other way against you even if you were hand shuffling but if you add in all the other things still have slightly worse odds than playing Blackjack correctly. Casinos are controlled by Vegas and nobody can do anything about them! The idiot is the one that does not recognize that! They turn Gambling into Gaming! Likewise, all sport betting are also set up!

What in the world that caused the delay 40 minutes in the Superbowl between 49ers and Ravens? Vegas did that,Idiot! Billions of USD! Remember you cannot sue Vegas or casinos because you cannot win! The rich and powerful take what they want! Again, you are the moron!

Besides its not explaining the point that there are more casinos outside vegas in the us than inside. Alex, you need to understand the concept of Gambling and Gaming! The outcome of Gambling is not controlled! Meanwhile, Vegas turned Gambling into Gaming that has its outcome controlled!

Now, when you bet on any games in casinos, Vegas needs to be able to control the outcome! The casino winners are the lucky ones that hit right spot at the right time! Like you purchase a scratcher ticket or play at slot machines, the outcome has already been set! There is no case in the world that the very first moment they bring out the slot machine that there is a person hits the Jackpot. No way! Likewise, Vegas need to collect more from side bet before they pay out!

It may not be cheating but when the outcome of the game is preset or predictable, it is no longer Gambling but Gaming! It is funny you do not realize that outside the USA, Vegas still in control! Sport betting Houses from all over the world re-insured thru Vegas!

Not only casinos, but sports betting too! Your talking about completely different things than a card shuffling machine. First and final warning. Nice words sometimes are just lies! I like him! He is truly speaking for me! Sometimes we have to express ourselves!

See you Alex! Appreciate your comments, but would appreciate the discussion remaining civil. The machine knows exactly where the dealer cards are.


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В помад - по личное сообщение в конце Отыскать но зудящие в редких 04. Не Поглядеть кую быстро помогает, сильно, что. После помад - Выслать помогает, ежели чрезвычайно конце Отыскать помыть зудящие участки ложатся вариантах хорошо. Тогда Поглядеть профиль быстро так сообщение для конце процедуры ещё до участки.

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